Anyone that remembers the Internet in the late 90’s and early 2000’s will probably remember the plethora of overhead shooter games we saw around that time. There were a ton of them. Even further back you may remember stuff like Smash TV and Total Carnage with some fondness. Crimsonland is similar to those games but more “open” as for the most part, you are not confined to one room at a time shooting action. The price of entry though, man, can they do something about that?
At $9.99, Crimsonland is certainly not a cheap title. It is not even a throwaway price point that probably helped other mobile games find financial success such as Angry Birds. Based on what I saw in the game play video, the price is way high. That is a shame because these types of games are usually quite good on mobile.
There are over 60 levels in Crimsonland, up to four player at one time support- though you will be playing on one device. To offset some of the headache this implies, you can connect controllers but the neck strain is going to be another thing.
I am not against publishers wanting more for their games but come on, give gamers more to warrant the price. What is probably going to happen is, Crimsonland is going to have abysmal sales and piracy on Android is going to be blamed when it is not piracy but the high price tag that kept gamers from showing support. Android gamers will support games, just ask Rovio or the myriad of freemium titles that make money hand over fist on Android.
On a positive note, Crimsonland does not have any In App Purchases after the initial entry price. Course, that would be pretty heavy-handed if it did. If you want more games like Crimsonland then by all means, show support to 10tons Ltd and other publishers that make these games.
I am not sure why Crimsonland is $9.99 on Google Play while Crimsonland HD is free on iOS. That is weird. Not sure if it is the same game, though it appears to be.