Warhammer 40,000 is a series of tabletop games which feature the eponymous Astartes. They stand at 7ft tall and are engineered on both a biological and psychological level. Clad in their signature power armor, these are some of the most imposing people in the world. Their training is so intense that only a small percentage of humans are even capable of becoming one. Followers of the God Emperor and the protectors of human kind, they are The Space Marines and this specific squadron is the Deathwing.
If this all failed to get the point across then allow me to explain. Space Marines are some of the ultimate badasses in the Warhammer 40,000 series. It is said that a team of 100 Space Marines is equal to at least a 1,000 regular troops and even then their tactics allow them to take on even greater number of foes. But, even though they are all incredible, Space Marines still have limitations and when the going gets rough, they bring in the big guns. Bring in the Terminators, a more specialized form of the Space Marine, they are clad in the aptly called Terminator armor. These are members of the Space Marines who are commonly used to board the Space Hulks, a floating mass of space ships which moves throughout the universe seemingly at random.
Space Hulks are some of the most dangerous places in the Warhammer 40,000 lore and Terminators explore these on a regular basis. Armed with even more heavy artillery than regular Space Marines, a four man party of Terminators is enough to tackle at least one of these and that should give you a clue on what level of badassery they are. But, why is this information important? Well, because recently, the game Space Hulk: Deathwing was released to a negative reaction from the beta tester base. If you look on Steam, you will notice that the reviews lean from toward mixed results, and if you read these reviews, you’ll notice that the game suffers from balancing issues as well as connectivity issues.
However, let’s focus on the balancing issues present currently in Space Hulk: Deathwing. As mentioned earlier, a Terminator is a superior type of Space Marine. If this is the case then almost nothing should be able to stand in the way of a Terminator, correct? Well, you’d be wrong, at least you would be in the Space Hulk: Deathwing game. One of the most common complaints you’ll hear is that the enemies are damage sponges, while your armor feels like it’s made of tissue, but it’s understandable from a developers point of view on why they would choose this. It’s strictly for balancing purposes, but that’s not what being a Space Marine is about. Being a Space Marine is about killing everything in sight in order to further the agenda of human kind and the God Emperor.
You should be tearing through mostly everything the games throws at you, and if you weren’t supposed to do so, then why not simply play as a regular Space Marine instead? They took one of the ultimate badasses and turned them into regular people, similar to the series which inspired this type of game: Left 4 Dead. It doesn’t make sense from the perspective of the lore and while exploring the Space Hulks is interesting as well as fighting the genestealers it’s not enough to do the game justice. The developers apparently had been made aware of these issues during the beta test of the game, but refused to listen to the players. Now the game has been released and the problems have not gone away, which is strange because the game was delayed for a week. You would think they would have taken the time to address something so simple as modding the damaged caused by your weapons. However, it simply wasn’t so and Space Hulk: Deathwing released as is.
Now for the connectivity issue it’s important to note that this is meant to be a four player cooperative game. As mentioned earlier, it is similar to Left 4 Dead in terms of gameplay and as such it’s very team work oriented. But, that’s impossible to play if you can’t connect to your friends online. People have been experiencing difficulties connecting to one another as well as sudden disconnects while playing after they’ve managed to synch up. This is not a good recipe for a game which is meant to be played with friends.
Thankfully, in these scenarios, Steam has a very good return policy on games and they have been kind enough to refund the players who’ve requested it. Yet, Space Hulk: Deathwing could have been so much more. We’ve already had a taste of being a regular Space Marine from their respective title and this was the opportunity to play as an even more destructive force for good. But, the opportunity was slightly mishandled and without proper patching, this game will not become what it was meant to be. It’s sad really to see such potential go to waste, but until developers learn to listen to the fans, nothing will change. Until then, the Deathwing Squad fails to live up to their legend as one of the most dangerous units in the universe.