Linux Progresses on Sony Playstation 4


Okay, when Sony released the Playstation 2 one thing they did that was quite cool was to release, or at least not stop, Linux for it. Sure, this was a costly addition, it was still cool. Then when the Playstation 3 was released, early versions, then certain editions, then none would let you install Linux. The Playstation 4 seemed to be not even an afterthought by Sony at least as far as Linux was involved- such a shame. That has left things open for fans to take up the slack and figure it out on their own. This is the work of a hacking group called “failOverflow” and they have just released the method for you to run Linux on Playstation 4 at home, right now.

Linux on home consoles has been a thing since someone ported a distribution to the Sega Dreamcast console in the early 2000’s. Since then fans have been seeing what they could get Linux running on. Surprisingly, not much in the Linux on Xbox world (anyone know anything about that?).

Gentoo Linux on the Playstation 4 is not for the faint of heart though. It will require low level knowledge such as compiling your own Linux kernel. There is also the risk of bricking your Sony Playstation 4 (not good since Sony won’t fix it after attempting Linux installation). For those that are willing to go through the directions, ignoring the potential risks, will be able to enjoy the benefits listed below.

A Game Boy Advance emulator and some other programs. Considering this is an extremely early release, there are a lot of behind the scenes things that require fixing to get compatibility up. It is possible that once you have Linux installed on your Sony Playstation 4 you could compile games and programs from the source files, if available. This could improve your options with Linux on the Sony Playstation 4.

Carl Williams

It is time gaming journalism takes its rightful place as proper sources and not fanboys giving free advertising. If you wish to support writers like Carl please use the links below.

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  • gwald

    Sony was a different company in the 90’s early 00’s

    They had the Net Yaroze (hobbyist dev system) and the official linux on PS2.

    I think they now see all that as a risk to their piracy protection and go so far as to stop it out-right.

    Obviously, if people are using their hardware for linux, they’re not playing games they paid for via Sony.

    • Carl Williams

      You bring up some great points. Early on Sony was more than happy to let the enthusiast market into their Playstation world – even if it was severely crippled. As time went on, they changed and so did their apparent support for the “hacking” community.

      • gwald

        “even if it was severely crippled.”
        I wouldn’t say that about the Net Yaroze, even though I’ve heard it a lot.
        There were a few things it couldn’t use:
        multitap, vibration, double sided polygons, 3D lines, low level API’s, video playback, cdrom streaming, parallel port and obviously it couldn’t play backups.

        But, It had official access to hardware info, assembly, all fileformats (except video), memory card, analog sticks, reading files from PS1 cdroms, access to other hobbyist, pro devs and Sony dev support.

        A few things the community ‘reverse’ engineered with or without Sony’s help, ie FAQ’s, custom API’s, GNU C++, Linux & amiga toolchains, serial port and action replay support (faster transfer), and a lot of useful dev tools.

        I’ve had my NY since 1998 and getting back into it for the 20th anniversary, I tell you it hasn’t gotten easier over time 🙁 lol

        F-Race was never put on a demo disk, but it shows what could be done with the NY (turn off the audio):

        Sad they didn’t continue the NY or even Ybasic from the PS2.

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